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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
void GetStreamingTextureInfoInner
(
FStreamingTextureLevelContext & LevelContext,
const TArray < FStreamingTextureBuildInfo > * PreBuiltData,
float ComponentScaling,
TArray < FStreamingRenderAssetPrimitiveInfo > & OutStreamingTextures
) const
Remarks
Generate streaming data for all materials.