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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
- UMeshComponent::GetMaterialRelevance()
- UBaseDynamicMeshComponent::GetMaterialRelevance()
- UGeometryCollectionComponent::GetMaterialRelevance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
&40;
ERHIFeatureLevel::Type InFeatureLevel
&41; const
Remarks
Accesses the scene relevance information for the materials applied to the mesh. Valid from game thread only.