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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULocalLightComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LocalLightComponent.h |
| Include | #include "Components/LocalLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LocalLightComponent.cpp |
UFUNCTION (BlueprintPure, Category="Rendering|Lighting")
static float GetUnitsConversionFactor
(
ELightUnits SrcUnits,
ELightUnits TargetUnits,
float CosHalfConeAngle
)