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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULocalLightComponent
Syntax
UPROPERTY (Interp, BlueprintReadOnly, Category=Light,
Meta=(UIMin="8.0", UIMax="16384.0", SliderExponent="5.0", ShouldShowInViewport=true))
float AttenuationRadius
Remarks
Bounds the light's visible influence. This clamping of the light's influence is not physically correct but very important for performance, larger lights cost more.