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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULocalFogVolumeComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category="Height Fog Distribution",
Meta=(UIMin="1.0", UIMax="5000", SliderExponent=2.0, ClampMin=1.0))
float HeightFogFalloff
Remarks
Controls how the density decreases as height increases. Smaller values make the visible transition larger. 1.0 is the lowest value before visual artifact are visible at the horizon.