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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- ULightmassPortalComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/LightmassPortalComponent.h |
Include | #include "Components/LightmassPortalComponent.h" |
Syntax
UCLASS (
HideCategories=(Collision, Object, Physics, SceneComponent, Activation, "Components|Activation", Mobility),
MinimalAPI)
class ULightmassPortalComponent : public USceneComponent
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UBoxComponent > | PreviewBox |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULightmassPortalComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
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void | CreateRenderState_Concurrent
(
FRegisterComponentContext* Context |
Used to create any rendering thread information for this component |
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void | Called to send a transform update for this component to the rendering thread |