Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- ULightmassPortalComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightmassPortalComponent.h |
| Include | #include "Components/LightmassPortalComponent.h" |
Syntax
class ULightmassPortalComponent : public USceneComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UBoxComponent > | PreviewBox |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULightmassPortalComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | CreateRenderState_Concurrent
(
FRegisterComponentContext* Context |
Used to create any rendering thread information for this component | |
| void | Called to send a transform update for this component to the rendering thread |