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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponentBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay,
Meta=(EditCondition="Mobility==EComponentMobility::Movable"))
uint32 bTransmission: 1
Remarks
Whether light from this light transmits through surfaces with subsurface scattering profiles. Requires light to be movable.