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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponentBase
- ULightComponentBase::UpdateLightSpriteTexture()
- ULightComponent::UpdateLightSpriteTexture()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
| Include | #include "Components/LightComponentBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void UpdateLightSpriteTexture()
Remarks
Update the texture used on the editor sprite