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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponentBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
| Include | #include "Components/LightComponentBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Components|Light")
void SetCastDeepShadow
(
bool bNewValue
)