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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponentBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay)
uint32 CastStaticShadows: 1
Remarks
Whether the light should cast shadows from static objects. Also requires Cast Shadows to be set to True.