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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=LightProfiles,
Meta=(DisplayName="Use IES Intensity", EditCondition="IESTexture!=nullptr"))
uint32 bUseIESBrightness: 1
Remarks
True: take light brightness from IES profile, false: use the light brightness - the maximum light in one direction is used to define no masking. Use with InverseSquareFalloff. Will be disabled if a valid IES profile texture is not supplied.