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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay,
Meta=(UIMin="0", UIMax="1"))
float SpecularScale
Remarks
Multiplier on specular highlights. Use only with great care! Any value besides 1 is not physical! Can be used to artistically remove highlights mimicking polarizing filters or photo touch up.