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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay,
Meta=(UIMin=".125", UIMax="8"))
float ShadowResolutionScale
Remarks
Scales the resolution of shadowmaps used to shadow this light. By default shadowmap resolution is chosen based on screen size of the caster. Setting the scale to zero disables shadow maps, but does not disable, e.g., contact shadows. Note: shadowmap resolution is still clamped by 'r.Shadow.MaxResolution'