Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=DistanceFieldShadows,
Meta=(UIMin="0", UIMax=".1"), AdvancedDisplay)
float RayStartOffsetDepthScale
Remarks
Controls how large of an offset ray traced shadows have from the receiving surface as the camera gets further away. This can be useful to hide self-shadowing artifacts from low resolution distance fields on huge static meshes.