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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent > API/Runtime/Engine/Components/ULightComponent/PreSave
Deprecated * Use version that takes FObjectPreSaveContext instead.
- UObject::PreSave()
- ULightComponent::PreSave()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include | #include "Components/LightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave
&40;
const class ITargetPlatform &42; TargetPlatform
&41;