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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Light)
FLightingChannels LightingChannels
Remarks
Channels that this light should affect. These channels only apply to opaque materials, direct lighting, and dynamic lighting and shadowing. Lighting channels are only supported on translucent materials using forward shading (i.e. when not using the translucency lighting volume).