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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=LightFunction,
Meta=(AllowPreserveRatio="true"))
FVector LightFunctionScale
Remarks
Scales the light function projection. X and Y scale in the directions perpendicular to the light's direction, Z scales along the light direction.