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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=LightFunction,
Meta=(DisplayName="Fade Distance"))
float LightFunctionFadeDistance
Remarks
Distance at which the light function should be completely faded to DisabledBrightness. This is useful for hiding aliasing from light functions applied in the distance.