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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
- USceneComponent::IsPrecomputedLightingValid()
- ULightComponent::IsPrecomputedLightingValid()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include | #include "Components/LightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual bool IsPrecomputedLightingValid&40;&41; const
Remarks
True if our precomputed lighting is up to date