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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
- UActorComponent::InvalidateLightingCacheDetailed()
- ULightComponent::InvalidateLightingCacheDetailed()
- UDirectionalLightComponent::InvalidateLightingCacheDetailed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include | #include "Components/LightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void InvalidateLightingCacheDetailed
(
bool bInvalidateBuildEnqueuedLighting,
bool bTranslationOnly
)
Remarks
Called when this actor component has moved, allowing it to discard statically cached lighting information.