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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Light, AdvancedDisplay,
Meta=(ClampMin=0.0, ClampMax=1.0, UIMin="0.0", UIMax="1.0"))
float ContactShadowCastingIntensity
Remarks
Intensity of the shadows cast by primitives with "cast contact shadow" enabled. 0 = no shadow, 1 (default) = fully shadowed.