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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInterpToMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Behaviour)
uint32 bPauseOnImpact: 1
Remarks
If true, will pause movement on impact. If false it will behave as if the end of the movement range was reached based on the BehaviourType.