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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInterpToMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
| Include | #include "Components/InterpToMovementComponent.h" |
Syntax
static const float MIN_TICK_TIME = 0.0002f;
Remarks
Minimum delta time considered when ticking. Delta times below this are not considered. This is a very small non-zero positive value to avoid potential divide-by-zero in simulation code.