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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInterpToMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
| Include | #include "Components/InterpToMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp |
virtual bool CheckStillInWorld&40;&41;
Remarks
This will check to see if the InterpTo is still in the world. It will check things like the KillZ, outside world bounds, etc. and handle the situation.