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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
UFUNCTION (BlueprintCallable, Category="Components|InstancedStaticMesh")
virtual void SetNumCustomDataFloats
(
int32 InNumCustomDataFloats
)
Remarks
Update number of custom data entries per instance. This applies to all instances and will reallocate the full custom data buffer and reset all values to 0