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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- UStaticMeshComponent::Serialize()
- UInstancedStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual void Serialize
(
FArchive & Ar
)
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.