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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
Syntax
int32 InstancingRandomSeed
Remarks
Value used to seed the random number stream that generates random numbers for each of this mesh's instances. The random number is stored in a buffer accessible to materials through the PerInstanceRandom expression. If this is set to zero (default), it will be populated automatically by the editor.