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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
Syntax
FInstanceUpdateCmdBuffer InstanceUpdateCmdBuffer
Remarks
This is here because in void FScene::UpdatePrimitiveInstance(UPrimitiveComponent* Primitive) we want access to the instances updates through the primitive component in a generic way. Recorded modifications to per-instance data