Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
bool GetInstancePrevTransform
&40;
int32 InstanceIndex,
FTransform & OutInstanceTransform,
bool bWorldSpace
&41; const
Remarks
Get the prev transform for the instance specified. Only works if PerInstancePrevTransform has been setup and updated through BatchUpdateInstancesTransforms