Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
- UActorComponent::GetComponentChildElements()
- UInstancedStaticMeshComponent::GetComponentChildElements()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual void GetComponentChildElements
(
TArray < FTypedElementHandle > & OutElementHandles,
const bool bAllowCreate
)
Remarks
Get the logical child elements of this component, if any.
See Also
UTypedElementHierarchyInterface.