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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent > API/Runtime/Engine/Components/UInstancedStaticMeshComponent/BatchUpdateInsta-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool BatchUpdateInstancesTransforms
(
int32 StartInstanceIndex,
const TArray < FTransform > & NewInstancesTransforms,
const TArray < FTransform > & NewInstancesPrevTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
Remarks
Update the transform for an array of instances. Overloaded version which takes an array of NewPreviousFrameTransforms.