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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent > API/Runtime/Engine/Components/UInstancedStaticMeshComponent/BatchUpdateInsta-
- UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms()
- UHierarchicalInstancedStaticMeshComponent::BatchUpdateInstancesTransforms()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual bool BatchUpdateInstancesTransforms
(
int32 StartInstanceIndex,
TArrayView < const FTransform > NewInstancesTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
Remarks
This is array view version of the UFUNCTION, blueprints do not support ArrayViews at the time of adding this one