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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|InstancedStaticMesh",
Meta=(DeprecatedFunction, DeprecationMessage="Use 'Add Instance' or 'Add Instances' with 'World Space' set to true."))
int32 AddInstanceWorldSpace
(
const FTransform & WorldTransform
)
Remarks
Add an instance to this component. Transform is given in world space.