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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
int32 AddInstanceInternal
&40;
int32 InstanceIndex,
FInstancedStaticMeshInstanceData &42; InNewInstanceData,
const FTransform & InstanceTransform,
bool bWorldSpace
&41;
Remarks
Internal version of AddInstance