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Unreal Engine C++ API Reference > Runtime > Engine > Components > UInputComponent > BindAxisKey
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
FInputAxisKeyBinding & BindAxisKey
(
const FKey AxisKey
)
Remarks
Indicates that the InputComponent is interested in knowing/consuming an axis key's value (via GetAxisKeyValue) but does not want a delegate function called each frame. Returned reference is only guaranteed to be valid until another axis key is bound.