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Unreal Engine C++ API Reference > Runtime > Engine > Components > UInputComponent > BindAction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
template<class DelegateType, class UserClass, typename... VarTypes>
FInputActionBinding & BindAction
(
const FName ActionName,
const EInputEvent KeyEvent,
UserClass * Object,
typename DelegateType::template TMethodPtr< UserClass > Func,
VarTypes... Vars
)
Remarks
Binds a delegate function to an Action defined in the project settings. Returned reference is only guaranteed to be valid until another action is bound.