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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UHierarchicalInstancedStaticMesh-
Syntax
uint32 bEnableDensityScaling: 1
Remarks
Enable for detail meshes that don't really affect the game. Disable for anything important. Typically, this will be enabled for small meshes without collision (e.g. grass) and disabled for large meshes with collision (e.g. trees)