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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UExponentialHeightFogComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=VolumetricFog, Meta=(DisplayName="Emissive"))
FLinearColor VolumetricFogEmissive
Remarks
Light emitted by height fog. This is a density so more light is emitted the further you are looking through the fog. In most cases skylight is a better choice, however right now volumetric fog does not support precomputed lighting, So stationary skylights are unshadowed and static skylights don't affect volumetric fog at all.