Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UShapeComponent
- USphereComponent
- UDrawSphereComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/DrawSphereComponent.h |
| Include | #include "Components/DrawSphereComponent.h" |
Syntax
class UDrawSphereComponent : public USphereComponent
Remarks
A sphere generally used for simple collision. Bounds are rendered as lines in the editor.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDrawSphereComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | ComponentIsTouchingSelectionBox
(
const FBox& InSelBBox, |
Determines whether the supplied bounding box intersects with the component. | |
| bool | ComponentIsTouchingSelectionFrustum
(
const FConvexVolume& InFrustum, |
Determines whether the supplied frustum intersects with the component. |