Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > UDrawSphereComponent
- UPrimitiveComponent::ComponentIsTouchingSelectionFrustum()
- UDrawSphereComponent::ComponentIsTouchingSelectionFrustum()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/DrawSphereComponent.h |
Include | #include "Components/DrawSphereComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/DrawSphereComponent.cpp |
virtual bool ComponentIsTouchingSelectionFrustum
&40;
const FConvexVolume & InFrustum,
const bool bConsiderOnlyBSP,
const bool bMustEncompassEntireComponent
&41; const
Remarks
Determines whether the supplied frustum intersects with the component. Used by the editor in perspective viewports. true if the supplied bounding box is determined to intersect the component (partially or wholly)
Parameters
Name | Description |
---|---|
InFrustum | Frustum to test against |
bConsiderOnlyBSP | If only BSP geometry should be tested |
bMustEncompassEntireComponent | Whether the component bounding box must lay wholly within the supplied bounding box |