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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=RayTracing,
Meta=(UIMin="0", UIMax="5"), DisplayName="Shadow Source Angle Factor")
float ShadowSourceAngleFactor
Remarks
Shadow source angle factor, relative to the light source angle. Defaults to 1.0 to coincide with light source angle.