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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=Light, AdvancedDisplay,
Meta=(UIMin="0", UIMax="1"))
float ShadowCascadeBiasDistribution
Remarks
Controls the depth bias scaling across cascades. This allows to mitigage the shadow acne difference on shadow cascades transition. A value of 1 scales shadow bias based on each cascade size (Default). A value of 0 scales shadow bias uniformly accross all cacascade.