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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, Interp, AdvancedDisplay, BlueprintReadOnly, Category=LightShafts)
FVector LightShaftOverrideDirection
Remarks
Can be used to make light shafts come from somewhere other than the light's actual direction. This will only be used when non-zero. It does not have to be normalized.