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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=CascadedShadowMaps,
Meta=(UIMin="0", UIMax="800000"), DisplayName="Far Shadow Distance")
float FarShadowDistance
Remarks
Distance at which the far shadow cascade should end. Far shadows will cover the range between 'Dynamic Shadow Distance' and this distance.