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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=CascadedShadowMaps,
Meta=(UIMin="0", UIMax="20000", DisplayName="Dynamic Shadow Distance MovableLight"))
float DynamicShadowDistanceMovableLight
Remarks
How far Cascaded Shadow Map dynamic shadows will cover for a movable light, measured from the camera. A value of 0 disables the dynamic shadow.