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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=DistanceFieldShadows,
Meta=(UIMin="0", UIMax="100000"), DisplayName="DistanceField Shadow Distance")
float DistanceFieldShadowDistance
Remarks
Distance at which the ray traced shadow cascade should end. Distance field shadows will cover the range between 'Dynamic Shadow Distance' this distance.