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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=AtmosphereAndCloud,
Meta=(HideAlphaChannel))
FLinearColor CloudScatteredLuminanceScale
Remarks
Scales the lights contribution when scattered in cloud participating media. This can help counter balance the fact that our multiple scattering solution is only an approximation.