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Unreal Engine C++ API Reference > Runtime > Engine > Components > UDirectionalLightComponent
Syntax
float CascadeTransitionFraction
Remarks
Proportion of the fade region between cascades. Pixels within the fade region of two cascades have their shadows blended to avoid hard transitions between quality levels. A value of zero eliminates the fade region, creating hard transitions. Higher values increase the size of the fade region, creating a more gradual transition between cascades. The value is expressed as a percentage proportion (i.e. 0.1 = 10% overlap). Ideal values are the smallest possible which still hide the transition. An increased fade region size causes an increase in shadow rendering cost.