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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDecalComponent
- UObject::IsPostLoadThreadSafe()
- USceneComponent::IsPostLoadThreadSafe()
- UDecalComponent::IsPostLoadThreadSafe()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/DecalComponent.h |
| Include | #include "Components/DecalComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/DecalComponent.cpp |
virtual bool IsPostLoadThreadSafe&40;&41; const
Remarks
Called during async load to determine if PostLoad can be called on the loading thread. true if this object's PostLoad is thread safe